High-performance scripting for high-impact games.
"Full-stack Roblox Developer with about two years of experience building end-to-end game systems. I don't just script features; I architect scalable, exploit-resistant environments. From complex backend DataStores and game loops to responsive UI and client-side optimization."
+1 Jump Baddie Evolution
A live Roblox simulator where every jump makes you stronger. Train on trampolines to gain jump power, unlock new Baddies, and rebirth to push your levels even higher.
- Jump-power progression & rebirth loop
- Unlockable Baddie roster
- Trampoline training mechanics
- Group rewards & live updates
Save a ___ from LAVA!
Worked on this game along with another scripter due to me being apart of the project late..
Rocket launcher game
Full game I built solo. Has a coin economy with gacha rolls, tiered weapon crates, XP leveling (1-50), daily login streaks, a rotating shop, TDM and FFA modes, and Robux monetization. Built to get weekly content updates.
Word game
Two-player word game with synchronized seating, turn-based logic, and real-time validation. Low-latency and built for quick, repeatable rounds.
Combat system
Melee combat with combos, stamina-based blocking, and block-breaks. Server-authoritative so exploiters can't cheat. Has screen shake, VFX, and AI dummies to test against.
NPC realness system
NPCs that actually react to you. They have vision cones, can hear you approaching, get startled if you run at them, and track threats. Six different behavior states depending on what you do.
Hunting & skinning system
AI animals that wander, get alert, and flee. You can carry and throw them. Progressive skinning mechanic with a cinematic camera and loot drops. Everything runs server-side.
Wanna work together?
Open for commissions and team projects. DM me on Discord or X.